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GENERAL

The Scorers are at start loaded with EVERYTHING they need to run the game from A to Z. That is to say, you can run the entire session without the PC and base station, once the Scorers have been set up. From this follows two very important things:
i. You should NOT Start the Scorers until you are sure that you have selected the movement that shall be used.
ii. You should change the movement as soon as possible, if you have to change it after start (e.g. because pairs walk in late).

The second point is because you should preempt that the Scorers continue to use its internally stored movement data, that shall not be used any longer.

A. CHANGES BEFORE THE START

If no table has started to play, there are no restrictions on what you can do. The safe method is to STOP communication while changing the movement in the scoring program to avoid that some players start to log in with an incorrect pair number. To close the Bridge Scorer Control (BSC) program is an alternative safety play method.

If some players have registered their players IDs - and you have to change the movement totally - then we recommend you to start (anew) from scratch with a totally new event. Otherwise the names will be wrong and the situation can become very messy.

B. CHANGING THE MOVEMENT AFTER START

Trivial changes are handled automatically in the background by the software. All you need to do is to check that the concerned table(s) communicate with the server as they should. i.e. that they are green in the grid.

START WITH NEW MOVEMENT

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The Start with updated movement procedure implies that each and all Scorers are forced to go to the START screen before they will get the new movement.

We will first explain the safe Yes alternative.

i. THE YES ALTERNATIVE
Once you click the Yes button, the (old) movement data (that shall not be used any longer) will disappear from the grid. In the example (with update from round 4) all rounds from 4 onwards will disappear.

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The Start with updated movement button will appear when all Scorers have come to their START position.When you click this button the new movement will populate the grid and the Scorers will be permitted to START with the updated movement.

Forced Start
You can use the Forced Start option (found under SYSTEM) in emergency if the Start with updated movement button would not appear as it should. But please note that you should be alarmed if the Start with updated movement button does not appear. It could be that you need to perform Recover, and/or re-enter missing results after a Forced Start. c.f. the Manual and what we write under the headline How to recover.

ii. THE NO ALTERNATIVE
You can consider to skip the Start with updated movement procedure if:

i. the change of the movement is trivial
and
ii. no table has passed the point of update.

The second point implies that you should NOT click the "No" button if any table has got Go To information for a round that is changed. In our example with update from round 4 all tables should have at least one board left to report in round 3; otherwise you are strongly advised to click "Yes"".

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Note that there is no guarantee that the BSC´s Main interface reflects the situation at the table. A table might have played several boards that have not yet been communicated to the BSC.

HOW TO RECOVER
Again: To say no to the Start with updated movement procedure is not risk free; you might find yourself in a difficult situation if you opt for a shortcut. There is always a way to put things right, but you need to know what is going on if you leave the safe path. Generally speaking you should do three things when things have gone wrong:

i. Check if there are results in the Scorers that you do not find in BSC. And, if so, note those on a piece of paper.
ii. Use the Recover function to syncronize the Scorer(s) that are not in line with the BSC.
iii. Re-enter the results (according to the first point) that are lost at the Recover.

If things go totally out of hand you can use FILE/Logged results as your last resort.

EXAMPLES
You will find some examples of the most common situations on separate pages:
i.
Adding a pair
ii.
Adding a table

REDUCED NUMBER OF BOARDS
Suppose that you decide to reduce the number of boards because the game is running [too] late.

The easiest way to cope with this situation is to stop the game before the movement has been completed (i.e. skip the last round). Alternatively you can remove the highest board from each and all sets. This solution implies that the players shall report the non existent boards as skipped (use the button with a crossed over board icon).

Generally speaking it is better to select a movement for the next higher even number of pairs when you have an odd number of pairs in the room at the start. If you do NOT tell the scoring program that a pair is missing, you need not change anything if a pair walks in late.

 

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